
The gameplay experience is smooth and the UI works really well – if you wonder what a card does or what the state of the board is, the controls are intuitive. Available DLC is largely cosmetic – different avatars, dice and book covers for use in multiplayer. You do get a bonus card every day when you login, so there’s that at least. I suspect players are simply working their way through the story first to get enough cards for competitive books.

It’s unclear to me if there are no players yet, or if I just picked bad times to try to connect. I was hoping for some robust online play, but I never found anyone in the queue for matchups and I don’t have anyone local to play against. Earning more cards and evolving your deck makes every match a little different, and the incremental progress is very rewarding. For best results, show this game to a friend and get them hooked!įavorite Element(s): I always liked the deckbuilding aspect of Culdcept. Value: With over 150 missions and multiplayer in the mix, there’s a lot of bang for your buck here. You can suspend the mission at the beginning of your turn, or simply put your system in sleep mode if you need a shorter break. Time Commitment: Depending on your dice rolls and deck, each mission can take from a half hour to about an hour and a half. Multiplayer can be rewarding, provided you find opponents.

Replay-ability: Once story missions are completed, you can replay them, changing your deck and strategy while earning yourself more cards. Different factions of the Free Bats have different motivations, and I have not gotten far enough yet in 3 hours to see how the journey unfolds. After a few tutorial missions battling your compatriots, your character begins missions to regain his lost memories and either escape from or defeat the evil Count Kraniss.

Story: Your amnesiac character is introduced to basic Culdcept concepts by the protagonist group, the Free Bats.
